Rapid-Fire Reviews | The Secret World of Arrietty

Info:

Genre: Animation, fantasy

Director/s: Hiromasa Yonebayashi

Running Time: 94 mins

Budget: $23 million (US)

Released: 17 July 2010

Thought I’d try something new by introducing ‘Rapid-Fire Reviews’, these articles will not be replacing my standard film reviews, instead their purpose is to inform readers of films that caught my attention, but don’t necessarily require 1500 – 2000 words of explanation.  I watch a lot of films and don’t always have enough time to write about them, thus Rapid-Fire Reviews will serve as an informative, fast-delivery platform that will inform readers in a speedily fashion whether or not I thought a film was particularly good, mediocre or just plain crapola.  Anyway, so I don’t really watch that much anime anymore, but Studio Ghibli always has my attention due to the sheer quality and entertainment value of most of their films.  And I say ‘most’ because not all of the studio’s films have Hayao Miyazaki behind the wheel – Miyazaki, one of the industry’s greatest directors a man whom the West have referred to as the Eastern Walt Disney.  Moving on, The Secret World of Arrietty is an adaptation of Mary Norton’s The Borrowers (1952), focusing on a young borrower (a 4-inch tall human) named Arrietty who together with her father, embarks on her very first borrowing.  Unfortunately for Arrietty, she is discovered by a young sickly human named  Shō (Shawn for the US dub) who attempts to befriend her.  However Arrietty’s father has made it clear that once a Borrower has been discovered they must move.  Needless to say Arrietty and Shō form a friendship much to her parents disapproval and the film is somewhat predictable as a result, but it makes up for it in production value as the film is beautifully animated in the traditional Ghibli style.  The animation alone makes the film well worth your time, however if you’re expecting something as imaginative as Howl’s Moving Castle or Spirited Away then you will be sorely disappointed.

Conclusion

Not the best that Ghibli has to offer as the story is predictable and rather unimaginative (compared to their usual work) but the animation alone makes The Secret World of Arrietty worth ninety minutes of your time.

Grade: B

Max Payne 3

Info:

Developer/s: Rockstar Studios

Publisher/s: Rockstar Games

Platform/s: Microsoft Windows, PlayStation 3, Xbox 360

Genre: Third-person shooter

Release Date: 2012-06-01

Review:

The Max Payne series has earned itself something of a cult following, with the release of the first game in 2001, Max Payne offered something different for gamers – a third-person action game, with a film-noir presentation that made use of comic-book panels in order to tell the story instead of CG cut-scenes, to top it all off, the game had impressive visuals (immediately identifiable by the protagonist’s constant grimace) and added a bullet-time play mechanic that meant gamers were able to slow down time at will allowing one to set up all manner of elaborate and impressive gun battles in a style lifted straight from The Matrix.  In 2003, Max Payne 2 – The Fall of Max Payne was released and it managed to outshine the original in every-way with improved visuals, tighter controls and a more polished storyline that added a new level of complexity to the Max Payne character.

The in-game graphics are insane, here Max dangles outside a helicopter engaged in a rooftop shootout with some thugs.

Nine years after the last game, Max Payne returns in full force with the aptly named Max Payne 3 and true to form the game is an engrossingly dark and blood-soaked expansion of the Max Payne mythos.  When I saw the first screens of this game about a year ago, I was somewhat concerned by a bearded, bald and Hawaiian shirt clad Max Payne (at the tail end of the game), thinking that Rockstar may have departed a little too much from the original series in order to relaunch the franchise in 2012.  Thankfully I was wrong as while Max Payne 3 does take a different direction, it only serves to strengthen the legacy of an already impressive series.

Sam Lake – responsible for The Fall of Max Payne’s plot as well as being the face model for the original Max Payne game (looks a bit like a Tim Burton character doesn’t he…?).

So as I stated before, Max Payne 3 is something of a departure from the first two games.  Gone is the New York City setting as Max has quit his job at the NYPD instead choosing to spend his time in bars, addicted to alcohol and painkillers.  Max has evolved (or perhaps devolved?) somewhat in this third installment – he’s older, warier and more cynical than ever which is nicely portrayed throughout the game by use of stylized cutscenes (more on them later) and various quips by Max himself (voiced by James McCaffrey, who you may remember from the cult classic television series Viper).  After a fallout in a New Jersey bar with a local mob boss’s son, Max befriends Raul Passos who interjects in the confrontation and eventually convinces Max to leave the bottle behind (somewhat) and pursue a career in private security.  So this time around, Max finds himself in São Paulo, Brazil working as private security for the exceedingly rich Branco family consisting of three brothers – Rodrigo, Victor and Marcelo and sure enough, all hell breaks loose as Rodrigo and his wife Fabiana are kidnapped by a gang known as the Comando Sombra.  Needless to say, as Max it’s up to you to rescue the couple and thereby kill off half of Brazil in the process as you duck, dive, shoot and maim your way through scores of bad guys over a course of fourteen chapters.

Throughout the story, Max will have flashbacks of New York, requiring players to fight through his memories.

Memorable quotes >>

“I knew this was a bad idea, but, in the absence of any good ideas, I continued forward.”

“I’d been sitting at the bar for three hours, or five years depending on the way you looked at things.”

“When you’re stuck in a foreign country and don’t know the words for “reverse charges” and you’re in some lonely skin joint in the middle of some poor slum and just had every last cent robbed from you and you call yourself a bodyguard then you know you’re a loser.”

“The guy was smoother than an oil slick on an iceberg, and about as toxic.”

The game is filled with elaborate set-pieces and action sequences such as this boat chase scene, hitting slo-mo (L-Shift) distorts the colour and adds scan-lines for effect.

While the storyline in Max Payne 3 isn’t the most original in the world – kidnapping, backstabbing and the like, it does however manage to be a little convoluted at the same time, as more and more characters, villains and para-military groups get thrown into the mix, it can be hard to follow exactly what’s what.  Thankfully though, this is only a minor setback as is traditional with the series, your goal is to basically kill anything that moves and the plot is unfurled in such a cinematic fashion that things are always kept interesting meaning that one doesn’t really have to concern them self with every little detail of the plot.  It’s also worth noting that the game consists of a lot of foreign dialogue (Portuguese if I’m not mistaken) that isn’t translated into English, but I believe that the lack of a translation serves to engross the player into the game even further, giving one the feeling of actually being in a foreign country, not knowing what the hell is going on.

At certain sections, the game will automatically enter slow motion mode, giving you a finite amount of time in which to kill all the enemies before they kill you. Very cool.

There are a number of reasons why this game won’t appeal to everyone, for one – Max Payne 3 is uncompromisingly violent so if you’re squeamish or deterred by the sight of blood and gore then you’d do well to skip this one.  There is a wide array of weapons to choose from in which to dispatch your foes with, and it’s done so in such a wonderfully cinematic style (thanks to bullet-time) that you will find yourself taking a moment before rushing enemies in order to plot out exactly how to take them out in the coolest way possible.  Another nice touch is that players will always know when they’ve cleared out a certain area of bad guys because the last man standing will always be killed in slow motion as the camera follows the bullet into the face, chest or other extremity of your hapless victim.  Secondly, Max Payne 3 has a strong narrative interwoven between the game-play in the form of stylized cut-scenes that make use of various cinematic techniques such as scan-lines and shifting, especially during his painkiller trips emphasized by various phrases and words on the screen during Max’s narrative, these cut-scenes serve to replace the comic-book panels of the first two games and are also unskippable, as they cleverly veil the loading screens, that’s right instead of having to sit watching a series of static images or loading bar, the in-game movies are actually the loading screens themselves, rather ingenious.  As the cut-scenes are so frequent, players may feel that they’re too long or intrusive (a common complaint of Metal Gear Solid 4 for example) especially since the narrative dictates the pacing of the game, but it’s a small trade-off for what is undoubtedly the most action-packed and cinematic shooter to come out in years (and besides, I’ve always been a fan of in-game cut-scenes or FMV so it suits me just fine).

Widower Max Payne deals with his grief by means of alcohol and painkillers, portrayed throughout the game’s cut-scenes.

Okay, so let’s talk about the visuals, the graphics in Max Payne 3 are absolutely stunning.  Every little attention to detail has been addressed here, everything from the texture quality, shaders and the people themselves look absolutely brilliant.  There’s no point in trying to convince you as the screenshots speak for themselves, and it’s definitely worth noting that the screen caps I took do not represent the highest quality settings available as my PC was simply incapable of running this game at maximum.  While the console versions have been lauded for their outstanding visuals, they pale in comparison to the PC version which is said to look four times greater than its console counterparts as it features DirectX 11 graphics and has high-end graphics features such as Hull/Tessellation/Domain Shaders (which adds curvature to the character/vehicle models), Gather4 (for optimized shadow sampling / FXAA), Geometry shader / Stream Output to name a but a few.  The PC version also requires 35GB of hard drive space for the install (an install that took close to two hours on my PC!) and has superior audio over the console version due to uncompressed audio (which does sound pretty amazing).  Of course, one doesn’t need to have a high-spec machine in order to enjoy Max Payne 3, as the game is quite scalable for low-end machines and has been tested on a wide range of PC’s.  A list of system specifications can be found here.  Apart from some minor instances of glitching, where for some reason Max refused to walk after picking up a new weapon, the game is bug free as far as I can tell, I didn’t see any clipping or sprites doing weird shit like being stuck through doors *cough* Dead Island *cough* or the like and overall, Max Payne 3 is an extremely polished masterpiece of graphical glory.

A nice feature is the video memory allocator which shows you how much memory each feature uses when you click on it, the game will only allow you to select features that your card supports (normal) but will restrict selecting certain features if your card has insufficient memory (not-so normal) thus ensuring that the game always runs comfortably on your system.

From top-to-bottom – Max Payne (2001), Max Payne 2 – The Fall of Max Payne (2003) & Max Payne 3 (2012).

To put it into perspective, Max Payne 3 ran incredibly well on my system which is considered to be rather low-spec by today’s standards, with the following specifications:

  • OS – Windows 7 (64-bit) Enterprise Edition
  • CPU – Intel Core2 Duo E8200 @ 2.66GHz/2.67GHz
  • RAM: 4GB
  • GPU: Sapphire Radeon™ HD 4870 512MB RAM

So we know Max Payne 3 looks great and has an amazingly cinematic presentation but all of that would be for naught if the game-play sucked, thankfully however it doesn’t.  Just as Max Payne 2 improved upon its predecessor, this third installment has improved the familiar and fun play-mechanics even further.  Using an over-the-shoulder camera angle similar to the first two games and this time incorporating an easy-to-use cover system (just press Q near a wall or such) similar to that of the Uncharted series, Max Payne 3 retains the run-and-gun game-play that made the series so popular to begin with, throw bullet-time into the mix (hitting L-Shift will activate bullet-time, represented by a small bar at the bottom right-hand corner, for a limited amount of time) and you have one hell of an enjoyable game-play experience.  The controls are tight and responsive. and it’s kind of difficult to imagine how one could play this with a controller as the keyboard and precision of a mouse definitely make life easier.  Though it can be challenging at times to know whether or not you’ve successfully killed an enemy with slo-mo on, things are simplified for the player in that the circle-cross hair will change to an ‘x’ when an enemy has been killed (people like Ben ‘Yahtzee’ Croshaw would do well to take this into consideration before bad-mouthing the game then again one can’t really blame him as that’s what he gets paid to do), I also find that emptying entire clips into a bad guy’s face helps.  Needless to say, balance is important in a game and I think this is where Max Payne 3 becomes a little indecisive, you are almost always engaged in some sort of fire fight or other and at times, it’s fairly easy, at other times not so much as you will find yourself repeatedly swamped by scores of enemies who will shoot at you with all manner of fire arms, combined with minimal cover and you will find yourself having to redo certain sections over-and-over.  In some parts I actually died so many times that eventually the only reason I was able to pass the section was due to knowing exactly where and when each bad guy would appear, thank fuck the action is scripted *phew*.  Health packs (represented as bottles of painkillers) are few and far between in Max Payne 3, further adding to the challenge.  Weapon switching is as easy as pressing a button, and you’re able to use pistols/handguns/machine-pistols, in a single or dual array (I’m quite partial to dual-Uzis), shotguns, grenade-launchers/rocket-propelled grenades, sub-machine guns, machine guns, sniper rifles and a multitude of assault rifles, so there certainly isn’t a shortage of firepower in this game.

The urban slum-lands of São Paulo add a nice contrast to the luxurious villas, hotels and yachts that Max finds himself in when in service of the Branco family. The attention to detail is also staggering.

Conclusion

To round off an already impressive package, Max Payne 3 proves to be rather lengthy, despite what some critics have said, easily offering 15 – 20 hours game-play and the experience is further enhanced by a wonderfully cinematic soundtrack by noise-rockers HEALTH (check out the song Tears and Combat Drugs), offering up an experimental, indie-electronic mash-up that adds a new-age ambiance to the game.  All-in-all, Max Payne 3 is one of the most frenetic and impressive games that I’ve played in ages, an action-packed, blood-soaked thrill ride with amazing visuals, game-play and a narrative that could put Hollywood films to shame.  Though frustratingly difficult at times, Max Payne 3 is well worth your time and money if slo-mo battles, elaborate action sequences and cinematic story-telling tickle your fancy.  Highly recommended.

Grade: S

Wrath of the Titans

Info:

Genre: Fantasy, action, adventure

Director/s: Jonathan Liebesman

Running Time: 99 mins

Budget: $150 million

Released: 30 March 2012

Plot:

Perseus braves the treacherous underworld to rescue his father, Zeus, captured by his son, Ares, and brother Hades who unleash the ancient Titans upon the world – imdb

Review:

Some readers may remember my Clash of the Titans review back in 2010, the film was a shit-fest train wreck and despite that somehow someone saw fit to make a sequel.  It confuses me when filmmakers actually believe that they can make a successful sequel from a lackluster first entry, though all things considering, Clash of the Titans did make $493 million worldwide, but then again audiences didn’t really know what to expect.  In comparison, Wrath of the Titans grossed $301 million – notably less than its predecessor which is understandable since it’s a sequel and people knew what to expect.

As bad as the first film was, Wrath of the Titans somehow manages to be better and worse than its predecessor simultaneously, undoubtedly a feat worthy of the gods and I shall explain to you exactly how this is achieved.

Perseus and love interest, Andromeda.

Firstly, to fully comprehend this film’s absolute level of fail, one needs to acknowledge that Wrath of the Titans is a sequel to a film that was a remake of the 1981 film – Clash of the Titans, which was an adaptation of the myth of Perseus *phew*.  So already, viewers know that they’re in for a world of hurt with this one.  The 2010 adaptation was only loosely based on the myth of Perseus to begin with, making up for its complete lack of substance with special effects, popular actors and a shitty converted 3D treatment – all the ingredients required to dupe the contemporary movie-goer into watching a piece-of-shit movie.  When I say that Wrath is better than Clash, it’s only because this sequel manages to do everything the predecessor did, but prettier.  That’s right, the mechanical (as in dull) special effects have been replaced with slightly better mechanical special effects and yeah…that’s about it really.

Plenty mythological creatures, like this downed cyclops, but not many titans…

I shall now do a breakdown explaining exactly why Wrath of the Titans fails so hard.  Firstly, the film is set ten years after its predecessor, Sam Worthington returns as the demigod Perseus, son of Zeus (Liam Neeson) who has turned down his birthright of joining his father on Mount Olympus as a god and has instead settled down in a small village as a fisherman with his 10-year-old son, Helius.  So already we have our first bullshit stereotype >> the reluctant hero.  In the same fashion as Clash of the Titans, pacing means nothing to the filmmakers as within the first ten minutes, all hell breaks loose and our ‘reluctant’ hero dusts off the old sword and armour to combat a Chimera that attacks the village melting anything that moves.  Perseus who’s chosen a ‘peaceful life’ just happens to keep his gear and deftly slay the beast even after a ten year break from combat.  Worthington abandons the shaved head in favour of a ridiculous ‘fro’ and, as the film progresses, seems to abandon his Australian accent as well, how normal!  Within minutes of slaying the beast, the ‘reluctant’ hero has already summoned Pegasus (who has obviously been hanging around for a decade for just such an event) and proceeds to jet over to the Mount of Idols to have a few words with dear old dad.  However, Perseus is informed by a dying Poseidon (Danny Huston) that Hades (Ralph Fiennes) and Ares (Edgar Ramirez) have enslaved Zeus in Tartarus (a dungeon beneath the underworld) and are draining his power so that they may free the titan Kronos.

And perhaps the dumbest and most pointless line in the film >> Andromeda: “Kronos is near.” You don’t say…

The ‘reluctant’ hero Perseus soon embarks on an adventure (without reluctance…) to locate the second bullshit stereotype  >> roguish criminal anti-hero  who has certain skill set/know-how required to save universe – Agenor (Toby Kebbell) who, wouldn’t you know it…happens to be the son of Poseidon.  Agenor also goes by the moniker – The Navigator (and there you have the specific skill set I mentioned earlier), and is tasked to find the fallen god Hephaestus (Bill Nighy) so that he may show them the way into the labyrinthine Tartarus.

…the ‘reluctant’ hero Perseus soon embarks on an adventure (without reluctance…) to locate the second bullshit stereotype…

That’s basically the gist of the story (and yes this review does contain spoilers), not the worst ever, except that it’s terribly generic and uninspired, and once again I don’t really understand where the ‘Titans‘ aspect comes in, because the only titan present in the film is Kronos.  There were originally twelve titans to begin with, and many of them were imprisoned in Tartarus, so it’s not a wild assumption that when one hears ‘Wrath of the Titans‘ one would expect a bunch of them escaping to do battle with the gods, but nope, not in this film.  So while Kronos does look pretty cool, he doesn’t really do much, portrayed in a rigid CG fashion and defeated before he can do any real damage…so lame.  Zeus also notes that “the time of the gods is coming to an end” – gee, what’s the point  of even offering Perseus a place amongst the gods if it was all going to end within a decade, a bit short-sighted on Zeus’ part, and well pretty stupid if you ask me.  At one point, Perseus needs to do battle with Ares in order to get Zeus’ thunderbolt (in Ares possession mind you), and that brings me to bullshit stereotype number three >> reluctant hero’s loved-one used by bad guy as an exploited weakness, what!? No surely not! Didn’t see that one coming.  To top it all off, they kill off all of the gods within the film save for Hades who will have to live out the rest of his life as a mortal man, so that’s a great idea, kill off the only likeable aspect of the film.  On the plus side, killing off everyone increases the likelihood of there not being a third installment in this travesty of a franchise.

While Kronos did look pretty cool, he didn’t really do much, such a waste.

Conclusion

Wrath of the Titans is a shitty, convoluted mess of a film, loosely based on the myth of Perseus, light on story as the film leaps from one incoherent action sequence to the next and filled with uninspired, wooden acting.  Makes me wonder what actors like Liam Neeson, Ralph Fiennes and Bill Nighy were thinking when they agreed to appear in a sequel of such a crappy film to begin with.  Avoid.

Grade: D

Wallpapers | Devil May Cry

Resolution – 1920 x 1080 | Aspect Ratio – 16:9

Wallpapers – Brave

Resolution – 1920 x 1200 | Aspect Ratio – 16:10

32-Bit Fixed

A while ago I added a 4th gigabyte of RAM to my system in the hopes of squeezing out a little bit more performance out of my (relatively) dated PC (running Core 2 Duo E8200 CPU), however after checking the system properties I was rather annoyed to see –>> 4.00 GB (3.00 GB usable), meaning that the additional gig was a complete waste as the system was unable to utilize the extra RAM.  The reason for this being a limitation with the 32-bit architecture that the operating system uses.  This brings us to the topic at hand, a solution is needed and given the fact that my CPU uses a 64-bit design the logical conclusion point to rectifying my RAM issue was to upgrade to a 64-bit version of Windows, something that I’ve been very apprehensive about due to the amount of incompatibilities with the majority of software out there, but regardless of that I pressed forward and  upgraded to a 64-bit version of Windows 7 and the result was rather pleasing.

Well the first and most obvious thing after installing the 64-bit operating system was that it now registered all 4 gigs of the RAM and with that came a noticeable performance increase, not only does Windows initialize faster, but games like Skyrim and Need for Speed: The Run were running at a much higher frame rate.  The second thing I noticed is that apart from the typical Program Files folder there was an additional Program Files (x86) directory, which I never anticipated.  This means that any of the old non-64-bit software is automatically allocated to the Program Files (x86) directory negating any compatibility issues.  So I was pretty pleased that I could use all my old software though obviously I did need to download a few new versions of certain applications and drivers such as a 64-bit version of the ATi Catalyst suite and iTunes. In case you were wondering x86 is the designation for an operating system with a 32-bit architecture and x64 (technically x86-64) is that of its 64-bit successor.

After switching to a 64-bit operating system, all 4GB of memory now register.

So apart from being able to support more than 4GB of RAM, a 64-bit architecture also has an added benefit of being more secure, this is because most malware and malicious code is written for 32-bit software, and writing code for 64-bit is a bit more difficult considering that you have to write to address 64 bits (integers) instead of 32 bits. Encryption, in this sense, will be more effective.  So all-in-all, it was definitely worthwhile switching over to a 64-bit operating system, I’m only sorry it took me so long to do so.

Crysis 2

Info:

Developer/s: Crytek

Publisher/s: Electronic Arts

Platform/s: Microsoft Windows, PlayStation 3, Xbox 360

Genre: First-person shooter

Release Date: 2011-03-24

Review:

I put off playing Crysis 2 for quite sometime now, after completing the dreary shit-fest that is Syndicate, I decided it was time to install this game and see what it had to offer.  In case you were wondering, the reason why I’ve been avoiding this game is because I really disliked the glorified tech-demo that is Crysis 1, not because of the ludicrous system requirements mind you, just because the first game was an empty husk of mediocrity gift-wrapped in shiny paper.  As a rule, I’m usually quite weary about any game that has ‘EA’ stamped on it (so then it’s a given that I’m weary of most games given Electronic Arts‘ apparent bid for platform domination) but thankfully, unlike its predecessor and the aforementioned Syndicate, Crysis 2 isn’t bad at all, in fact it’s pretty good.

The amount of detail is amazing, notice the realistic blurring of the out-of-focus firearm.

So this time around, the focus has been switched from a Pandora-esque jungle to an urban one, and you play as ‘Alcatraz’ who has taken ownership over the Nanosuit 2.0 from former Delta Force officer Laurence ‘Prophet’ Barnes.  Since CryNet Systems have been hunting down Prophet in order to reclaim the Nanosuit, your character – Alcatraz, is inadvertently pursued.  Needless to say, human operatives won’t be the only thing on your tail, as the squid-like alien race known as the Ceph make their return, ditching the ‘outdated’, tentacle-exo suits in favour of an armoured humanoid variety.  Crysis 2 takes place in a war-torn New York City, and if all the destruction wasn’t enough, a disease nicknamed the ‘Manhattan Virus’ has rendered most of the denizens as immobile, moaning meat sacks.

No time to look at the pretty lights, pissed-off aliens demand your attention.

You will need some pretty bad-ass hardware in order to contend with all the hostiles in Crysis 2, from CELL (CryNet Enforcement & Local Logistics) operatives – a private military contractor tasked with handling the alien invasion on Manhattan Island, to the aliens themselves, and there is no weapon better than the highly-advanced Nanosuit 2.0 that you will be stomping around in (though there are plenty of shooty-things too).  The Nanosuit has been upgraded and streamlined since the first outing and switching between the various modes that the suit has to offer has never been easier.  The Nanosuit 2.0 is equipped with a cloaking mode – enabling players to become invisible and for the most part, undetectable to the enemy’s field of vision,  this stealth mode is an integral part of the game-play and can be used to lure and ambush enemies or bypass them all together and allows you to perform melee ‘stealth kills’ though be warned, any attack while in stealth mode will cause you to decloak.

Nano vision, this thermal mode is especially handy for detecting hidden enemies or navigating through dust-laden sections.

The predecessor’s strength & speed modes have now been combined into what’s called power mode, turning the player into a veritable human tank, plodding around with this mode engaged while hearing bullet impacts on your suit gives you the feeling of what being a Terminator is like.  Power mode offers a fair amount of resilience to projectiles and limited protection against electricity-based attacks (at the expense of suit power).  The Nanosuit is also equipped with binoculars that provide on-the-fly tactical recommendations, as well as nano vision, a built-in thermal mode much like what is seen in the Predator films.  It’s up to you to use the Nanosuit’s various modes in order to outwit your foes and it is this kind of strategy that was sorely lacking with Syndicate’s DART 6.  It is also worth noting that all of the Nanosuit’s abilities drain energy (rather quickly) and will require brief intervals between use while your suit recharges, so players always have to be vigilant of the suit’s power levels as there’s nothing worse than sneaking past a group of enemies only to have your suit decloak on you midway…

Even though I played the game on extreme graphics settings, my Radeon HD4870 still couldn’t process all the detail, so essentially the game looks even better than pictured here.

The game-play in Crysis 2 is a bit more complex than the average shooter, and there’s far more to it than just sneaking around in an invisible power suit.  After you’ve killed an alien, they will leave behind a shimmering cloud (derived from Ceph tissue) referred to as ‘nano catalyst’, different types of aliens leave behind different amounts of the substance and collecting the stuff will earn you points that can be spent on various upgrades for your Nanosuit, such as faster regeneration, a cloak tracker (for detecting invisible foes), increased resistance to gunfire and so forth.  It is therefore vital that players eliminate as many of the aliens as possible in order to upgrade the suit as it will be needed as you progress through the game.  There is also a multitude of firearms which players can wield ranging from traditional weapons like the SCAR (Superior Combat Assault Rifle), Grendel Assault Rifle, Feline SMG, Jackal (semi-automatic shotgun), and various side arms to more exotic weaponry like the K-Volt (Electrostatic pellet SMG), M20 14 Gauss (electromagnetic anti material rifle) and X-43 Mike (Microwave Induced Klystron Emitter), these are just some of the available weapons and most of them are customizable too allowing you to switch out scopes, add silencers and so forth, all-in-all very impressive.

Some of the most mind-blowingly realistic scenarios seen in a game.

Crytek have made something of a name for themselves when it comes to the graphics department and Crysis 2 is no exception being the first game to feature the CryEngine 3 with Crysis 2 being lauded as the most visually impressive game ever created and it would certainly be difficult to dispute that claim as Crysis 2 is a beautiful-looking game.  Not since Half-Life 2 and Metal Gear Solid 4 have I stopped during a game just to take in and fully appreciate how awe-inspiring the graphics are (no point in harping on about shaders, anti-aliasing and anisotropic filtering just check out the screens for proof, all in-game footage).  Crysis 2 had a multi-platform release, and while the console versions of the game look amazing, as Crytek CEO Cervat Yerli stated, the PC version is indeed graphically superior to its counterparts so needless to say you will require a pretty decent PC in order to run this game on extreme settings.

Not only was this scene somewhat harrowing (what with all the needles pointed in your direction) this is a good example of light-blooming done right, Syndicate could learn a thing or two here…

Conclusion

The only area that I can really fault Crysis 2 in is the linearity of the maps, and that’s only when compared to its predecessor,  though the open-world jungles are gone, Crysis 2 still offers plenty exploration in this concrete jungle setting, and a longer than average single-player campaign mode.  The addition of a multi-player mode further extends the longevity of Crysis 2,  rounding off an already impressive gaming experience.  The second and last gripe I have is that the few driving sections in the game are quite crap due to the awful handling of the vehicles but I’m really just nitpicking.  Otherwise, good AI, awesome visuals and an interesting single-player campaign make Crysis 2 a definite must for all first-person shooter fans.  Highly recommended.

Grade: A

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